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Call of Duty World at War Zombies :: Forums :: Zombie Discussion :: Zombie Map Progression
 
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cant build :(
Moderators: smithster, dcslim
Author Post
Zerloth
Wed Jan 07 2009, 08:51AM
Registered Member #1760
Joined: Sat Dec 20 2008, 08:05AM
Posts: 4
when I try to build my map...after that..I try to host a game..and it reads there is no map available


and it gives me this in the console

ration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 2560 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 6 msec for asset '$default' of type 'material'.
Waited 1 msec for asset '$additive' of type 'material'.
Waited 1 msec for asset '$line_nodepth' of type 'material'.
Waited 4 msec for asset 'light_corona' of type 'material'.
Waited 1 msec for asset 'clear_alpha' of type 'material'.
Waited 0 msec for asset 'depthprepass' of type 'material'.
Waited 1 msec for asset 'shadowclear' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 19 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 14 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "4".
"mis_difficulty" = "22220000000000000000000000000000000000000000000000".
"cheat_points" = "4".
"cheat_items_set1" = "6177".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1.02976".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: Zmaincomputer
PC IP: 192.168.0.198
end $init 1853 ms
--- Common Initialization Complete ---
Waited 458 msec for asset 'loadscreen_mak' of type 'material'.
Waited 13 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 7 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 7 msec for asset 'loadscreen_see1' of type 'material'.
Waited 4 msec for asset 'loadscreen_see2' of type 'material'.
Waited 13 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 14 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 1 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 1 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: Z:\Program Files (x86)\Activision\Call of Duty - World at War
Huffman Took 2 Milliseconds
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
..
...
....
.....
......
.......
........
........
DW_GETUSERNAMES(99 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames........................
Populated dw_user dvars with 1 accounts
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Profile 'Zerloth' already exists
secretsauce is m20<0F<3
DW_AUTHORIZING Zerloth
DW_AUTHORIZED (253 msecs)
CLIENT: Collector's Edition detected!
CLIENT: Collector's Edition detected!
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
...............6 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
g_numFriends is now 3
g_numFriends is now 4
g_numFriends is now 5
g_numFriends is now 6
starting to get public profiles for 6 friends..
.
..
...
...We have 0 outgoing proposals
.
..
...
....
.....
......
......Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
..........Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 6 friends..
Hostname: Zmaincomputer
PC IP: 192.168.0.198
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend Kubush
found server for friend at index 0
updating profile info for friend SecciJustin
Client: nulling invite info for friend SecciJustin
updating profile info for friend DarcyFarquio
Client: nulling invite info for friend DarcyFarquio
updating profile info for friend Kostick
Client: nulling invite info for friend Kostick
updating profile info for friend Sh3lby
Client: nulling invite info for friend Sh3lby
updating profile info for friend BeastyBoy3
Client: nulling invite info for friend BeastyBoy3
Loading fastfile 'patch'
used 1.34 MB memory in DB alloc
Got friend profiles OK!
updating profile info for friend Kubush
found server for friend at index 0
updating profile info for friend SecciJustin
Client: nulling invite info for friend SecciJustin
updating profile info for friend DarcyFarquio
Client: nulling invite info for friend DarcyFarquio
updating profile info for friend Kostick
Client: nulling invite info for friend Kostick
updating profile info for friend Sh3lby
Client: nulling invite info for friend Sh3lby
updating profile info for friend BeastyBoy3
Client: nulling invite info for friend BeastyBoy3
Save Message First Frame Shown: 4778
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\Zerloth\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_alb\nazi_zombie_alb.iwd (1 files)
C:\Users\Zerloth\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_alb\images.iwd (2 files)
C:\Users\Zerloth\AppData\Local\Activision\CoDWaW/mods/nazi_zombie_alb
C:\Users\Zerloth\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\Zerloth\AppData\Local\Activision\CoDWaW/mods
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
Z:\Program Files (x86)\Activision\Call of Duty - World at War/main
Z:\Program Files (x86)\Activision\Call of Duty - World at War/main_shared
C:\Users\Zerloth\AppData\Local\Activision\CoDWaW/players
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
localized assets iwd file for english
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
localized assets iwd file for english
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
localized assets iwd file for english
Z:\Program Files (x86)\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
localized assets iwd file for english

File Handles:
----------------------
43677 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile mod
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 0.00 MB memory in DB alloc
Loading fastfile ui
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 2558 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 1.34 MB memory in DB alloc
Error: Waited 1932 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 11870
openMenuOnDvar: cannot find dvar ui_lobbypopup
Error: Could not load stringtable "mp/mapsTable.csv".
Unknown command "splitscreen"
execing default_xboxlive.cfg from fastfile
cg_drawCrosshairNames is cheat protected.
ragdoll_explode_force is cheat protected.
ragdoll_explode_upbias is cheat protected.
jump_height is cheat protected.
jump_slowdownEnable is cheat protected.
bg_fallDamageMinHeight is cheat protected.
bg_fallDamageMaxHeight is cheat protected.
cg_fovScale is cheat protected.
'18' is not a valid value for dvar 'party_maxplayers'
Domain is any integer from 1 to 4
ui_allow_teamchange is cheat protected.
cg_hudGrenadeIconMaxRangeFrag is cheat protected.
ui_hud_hardcore is cheat protected.
CL_Live_StartPrivateParty() was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Calling Party_StopParty()
Clearing migration data
Setting GAME_TYPE to STANDARD for controller 0
Calling PartyHost_StartParty()
PartyHost_StartParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Setting map packs to 2
--------------
GamerProfile_UpdateDvarsFromProfile(0):
"mis_01" = "4".
"mis_difficulty" = "22220000000000000000000000000000000000000000000000".
"cheat_points" = "4".
"cheat_items_set1" = "6177".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1.02976".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
'0' is not a valid value for dvar 'party_playerCount'
Domain is any integer from 1 to 4
Calling Party_StopParty()
Clearing migration data
Calling PartyHost_StartParty()
PartyHost_StartParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
--------------
GamerProfile_UpdateDvarsFromProfile(0):
"mis_01" = "4".
"mis_difficulty" = "22220000000000000000000000000000000000000000000000".
"cheat_points" = "4".
"cheat_items_set1" = "6177".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1.02976".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Setting playlistId to 1 for controller 0
Calling dwCreateSession (gameSession [00000000]) with controller 0 as the host (flags are 1071), 3 public and 1 private slots
Advertising on 68.111.13.241:28960
'0' is not a valid value for dvar 'party_playerCount'
Domain is any integer from 1 to 4
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "4".
"mis_difficulty" = "22220000000000000000000000000000000000000000000000".
"cheat_points" = "4".
"cheat_items_set1" = "6177".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1.02976".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Host created sessionId ba0987e9 fa42ff4d for partySession.
calling XNetQosListen( ENABLE ) for session 'partySession'
Got our host key for our new party - xnkid (186.9.135.233...)
Adding xuid 8deeb76272bcb76a in a private slot to 'partySession' session
'0' is not a valid value for dvar 'party_playerCount'
Domain is any integer from 1 to 4
Host called dwCreateSessionComplete and got sessionId 7978cf91 5b26e619 for gameSession.
Setting profile server address to 68.111.13.241:28960
PROFILES: setting server info to 68.111.13.241:28960
starting to set profile info..
calling XNetQosListen( ENABLE ) for session 'gameSession'
Got our host key for our new party - xnkid (121.120.207.145...)
Adding xuid 8deeb76272bcb76a in a private slot to 'gameSession' session
Setting max free slots to 3
Profile updated successfully!
execing default_xboxlive.cfg from fastfile
cg_drawCrosshairNames is cheat protected.
ragdoll_explode_force is cheat protected.
ragdoll_explode_upbias is cheat protected.
jump_height is cheat protected.
jump_slowdownEnable is cheat protected.
bg_fallDamageMinHeight is cheat protected.
bg_fallDamageMaxHeight is cheat protected.
cg_fovScale is cheat protected.
'18' is not a valid value for dvar 'party_maxplayers'
Domain is any integer from 1 to 4
ui_allow_teamchange is cheat protected.
cg_hudGrenadeIcon

No active maps found for gametype 'zom'.




any help?
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