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Call of Duty World at War Zombies :: Forums :: Zombie Discussion :: Zombie Map Progression
 
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Nazi_zombie_last_stand
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UberMouse
Sat Jan 03 2009, 10:01AM
Registered Member #809
Joined: Sat Dec 13 2008, 07:39PM
Posts: 144
Map is based on the Last Stand flash game zombies all from one end 3-4 areas behind starting position that you can unlock to go up to the next tier of weapons( Starting room Gweher 43,M1 Garand, M1A1,Kar98K. Room 2 MP40,STG-44,Thompson,Trenchgun,Double Barreled. Room 3 MG-42, Browning, FG-42. Room 4 Raygun, flamethrower, Colt Dirty harry[The one when you get downed in Co-op with that death card that gives you the GL colt m911 i believe]) Any suggestions taken will also upload betas as soon as the map is playable(by playable i mean works) so any of you can give me suggestions and input

**Progress**

Currently map does not run whenever i run it by type /devmap nazi_zombie_last_stand it comes up with an error
"Script Compile error Cant find maps/_zombie_utility_ any help would be just grand *solved*

Currently trying to fix the red splotchy lighting glitchs and found out why the zombies die randomly sometimes im pretty sure i just need more pathnodes

Heres a picture of the map after about an hour of work mostly messing around with compile errors


[ Edited Sun Jan 04 2009, 11:41PM ]
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UberMouse
Sat Jan 03 2009, 10:06AM
Registered Member #809
Joined: Sat Dec 13 2008, 07:39PM
Posts: 144
Edit its script compile error
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MartinX
Sat Jan 03 2009, 12:12PM
Registered Member #2520
Joined: Fri Dec 26 2008, 10:27AM
Posts: 14
Something tells me that this is gonna be a good map.
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smallcombe
Sun Jan 04 2009, 01:37AM
Registered Member #2036
Joined: Sun Dec 21 2008, 08:46PM
Posts: 35
lol I love that game... its almost like the makers of cod 5 zombie mode got the idea off that. Its probably the best flash game you could ever play.. there's the last stand 2 where you unlock house's to find people and weps and move to other towns... but the last stand 1 would make a great map.. great tribute to the makers of the last stand. Wish ya all the best of luck for this.
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Jeff5894
Sun Jan 04 2009, 07:26PM
Registered Member #1128
Joined: Tue Dec 16 2008, 01:39AM
Posts: 24
thats pretty much the idea i had (look in suggestions). you would make it a lot better than i would though so good luck!
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UberMouse
Sun Jan 04 2009, 10:58PM
Registered Member #809
Joined: Sat Dec 13 2008, 07:39PM
Posts: 144
Lol dont get your expectations up to high this is my first map in radiant ive fixed the scirpt compile error and im working on glitcyh lighting and the fact that the zombies die randomly a lot and dont expect it to be to complex its basicly you have your first line of defense(the sandbags like in last stand) and then you have 3 areas behind you which you can buy at a price that doubles per room to unlock better weapons im also thinking of making all the weapons free or at least quite cheap the zombies will also ALWAYS come from in front of you
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Jeff5894
Sun Jan 04 2009, 11:53PM
Registered Member #1128
Joined: Tue Dec 16 2008, 01:39AM
Posts: 24
yea. sounds like mine i just would never be able to make it. I went into the map maker thingy to try to make it... took a look at it and said "nope...." lol
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UberMouse
Mon Jan 05 2009, 12:00AM
Registered Member #809
Joined: Sat Dec 13 2008, 07:39PM
Posts: 144
Yea radiant isn't a very good map editor its bloody complex compiling and getting the map working actually making the thing is relatively easy
map is playable now though the zombies still have glitchs they dont like coming over the sand bags so ill need to find out how to fix that or get help also the zombies have no sound and most of the weapons are missing there sounds
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Jeff5894
Mon Jan 05 2009, 12:40PM
Registered Member #1128
Joined: Tue Dec 16 2008, 01:39AM
Posts: 24
cool keep it up!
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MartinX
Wed Jan 07 2009, 04:37PM
Registered Member #2520
Joined: Fri Dec 26 2008, 10:27AM
Posts: 14
Post some screenshots.
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